Guild Wars 2 Living World Season 4 Episode 5 All or Nothing Sneak Peek

Hey guys, Jason here, lead writer for Today I’m going to bring you a sneak peek of Guild Wars 2’s Living World, Season 4, Episode 5. Back in 2018, I got to spend a little time with the Guild Wars 2 devs, taking a sneak peek at the latest episode of their Living World Series. Season 4, Episode 5 kicks off with a bang, and while we had access to the event, we did not have the ability to complete it during our time in the test servers (they really want to keep this one a surprise).

I’m going to avoid talking about the story as much as humanly possible, as to avoid spoilers for people, because that would not be cool. This episode takes place right after Episode 4, and we began at the Durmond Priory. One of the coolest things about this particular episode is the addition of the new light-based longbow.

It has an incredibly sharp visual, and creates awesome energy footfalls behind the player, and when you activate it, a column of light descends upon you. This works on a thematic level too, since Aurene is big in this story, and as a Dragon of Light, a weapon of light is only appropriate. Also added in this Episode is a new Mount Mastery, which I’ve affectionately come to call the “Yoshi Jump”.

That’s not what it’s called, but that’s what it is. While on your mount, you can eject yourself and leap into the air. While in the air, you can activate your Glider, and are also immune to fall damage. This is great to get yourself out of danger, leap and glide away, remount onto your Griffon, and leave for safety. It also gives 2 seconds of evasion.

Plus, it just looks really cool to do it. Then we headed to Glint’s lair. I have to say, Glint’s Lair is absolutely gorgeous.

The crystal and light effects are stunning, and you can tell they put a lot of effort into this particular zone to make it stand out. You can see clearly where Glint crashed and fell to her death, and the body is crystalized over, with Aurene sitting by it, and being very very sad. Visually, this may be my favorite Living World episode, between this, the new quest hub, and Thunderhead Peaks.

I won’t say what you have to do during these trials in Glint’s Lair, but it’s worth adventuring through, and each Trial will teach you a new mechanic, or something to learn, and I appreciate that. If this were super easy, it wouldn’t be much of a trial now, would it? At the end of these Trials, we receive Glint’s Gift, and make our way to Thunderhead Keep. Thunderhead Keep is where our quest hub is, and where all the other events and things that we do will be taking place.

Thunderhead Keep is the home of the Dragonsblood Forge, and is crucial to our activities in Episode 5. We’re going to need new, powerful weapons in order to do battle with Kralkatorrik, and that means talking to Ogden at the Dragonsblood Forge. Basically every faction that matters is here at Thunderhead Peaks with us, from Sunspear to the Skrit.

They’re all here for this big showdown! There are 32 new weapons to work on in this Episode, each with their own collection, so there’s plenty of stuff to farm and collect. After Chapter 2, you’ll receive one of these weapons for free, and each one of these weapons has two tiers. The second tier’s collection will take more a little more time, that’s for sure. Farming these weapons and completing the open world content can be done alone, but it will be helpful to have friends around or other players, to make things go a little smoother. Also coming is the Diviner set.

Well, I should say, it’s coming to PVE. It was previously available for PVPers, but it’s coming along to the PVE crowd in Episode 5. Players will have plenty of new aesthetics, and functionality with these.

There are tons of missions, activities and work to do in Thunderhead Peaks. But more importantly, all of this stuff is useful, and fits into the overall meta of the zone – which is to say getting ready for this upcoming assault. Everything makes sense, fits together neatly, and that’s something I appreciate, that none of these activities feel out of place. Everything you do makes sense. Again, the outdoors for this area is absolutely breathtaking, so I thought I would mention it one more time. And there’s just, oh so much to do here.

You won’t be starved for activity, that’s for sure. I really enjoy how this Episode in particular is designed, and so far, as I said earlier, it may be my favorite of the Living World episodes that I’ve personally played. Everything is meaningful, and everything is enjoyable. There’s a lot of challenge, new things to try, new things to do, and an absolutely delightful area to get through. And I managed to do all of this without spoiling the story once, so kudos to me.

This episode begins on January 8, and I hope you guys will enjoy it as much as I enjoyed going through it. Alright guys, that’s going to do it for me, make sure you stay tuned to for the latest gaming news and reviews.